mint:generate:start
Animate Generated Model
animate_generated_model
Starts rigging and animation for a humanoid-riggable generated model or asset-pack item.
Parameters
Input schema generated from the registry. Required parameters are tagged.
- model_id
string
- asset_pack_id
string
- scope
"all_items" | "items"
- item_ids
array
- animation_set_id
"basic_locomotion" | "unarmed_combat" | "npc_social" | "emotes_and_reactions" | "dance_sampler" | "rifle_combat" | "pistol_combat" | "sword_combat" | "sword_and_shield" | "bow_combat" | "seated_npc" | "chair_interaction" | "carry_object" | "item_use" | "door_interaction"
Stable curated set ID returned by list_model_animation_sets. Do not combine with animation_action_ids.
- motion_prompt
string
Required for a custom animation request; optional when animation_set_id is provided.
- animation_action_ids
array
Optional exact catalog action IDs for a custom motion_prompt. Do not combine with animation_set_id.
- height_meters
number
Example request
{
"model_id": "mn785pg330fdx30ty4achjv80985ne5z",
"animation_set_id": "basic_locomotion"
}Example response
{
"status": "running",
"summary": "Model animation started.",
"modelId": "mn785pg330fdx30ty4achjv80985ne5z",
"targetType": "model_animation_batch",
"targetId": "mabwalkcycle123",
"modelAnimationBatchId": "mabwalkcycle123",
"actionIds": [
0,
613,
659,
466,
576,
586
],
"clips": [
{
"id": "macwalkcycle456",
"actionId": 0,
"name": "Neutral Idle",
"status": "running"
}
],
"animationSet": {
"id": "basic_locomotion",
"version": 1,
"registryVersion": 2,
"displayName": "Basic Movement",
"clipCount": 6,
"actionIds": [
0,
613,
659,
466,
576,
586
]
},
"chatId": "j572z3a4b5c6d7e8f9g0h1i2j3",
"chatUrl": "https://mint.gg/chat/j572z3a4b5c6d7e8f9g0h1i2j3"
}Use cases
- Animate a generated humanoid character.
- Apply a discovered curated set without reconstructing its action IDs.
- Apply chosen Meshy catalog action IDs to a model.
- Keep the returned batch or clip ID for animation status and artifact tools.
Related Mint workflow
AI rigging and 3D animation →